AI Insights · Timothy · July 2023
Top 5 Low Poly Games Performance in Egypt: Q2 2023
Discover the performance trends of the top 5 low poly games in Egypt for the second quarter of 2023, including insights on downloads, revenue, and active users.
In the second quarter of 2023, the top 5 low poly games in Egypt showed varying performance trends across downloads, revenue, and active users. Here’s a detailed look at the data from Sensor Tower.
Roblox saw a significant increase in weekly revenue, peaking at approximately $11.4K in the final week of June. Weekly downloads showed a notable rise in the week of April 24, reaching around 61.6K before settling at 60.1K by the end of the quarter. The game maintained a steady growth in weekly active users, starting at 1.52M at the end of March and reaching 1.68M by late June.
Idle Office Tycoon-Money game from Chengdu Warrior Tech Limited experienced a decline in both weekly revenue and downloads throughout the quarter. Revenue started at $2.2K in late March and dropped to $362 by the end of June. Downloads mirrored this trend, beginning at 46.6K and plummeting to just 28. Weekly active users also followed a downward trajectory, decreasing from 75.2K to 6.4K over the same period.
Frozen City maintained relatively stable weekly revenue, with minor fluctuations, averaging around $1K throughout the quarter. Downloads saw a peak of 3.7K at the start of the quarter but decreased to 974 by the end. Weekly active users also declined from 13.6K in late March to 6.7K by the end of June.
Idle Lumber Empire - Wood Game had a notable increase in weekly downloads, peaking at 59.8K in the final week of June. Revenue remained relatively consistent, averaging around $500 weekly. Active users saw a significant surge, starting at 42.6K at the end of March and reaching 106.3K by the end of June.
Eatventure showed moderate revenue growth, peaking at $625 in early June. Downloads fluctuated throughout the quarter, with a high of 44.7K in the week of May 22, before settling at 12.7K by the end of June. Weekly active users remained relatively stable, averaging around 35K, with a slight increase to 35.7K at the end of the quarter.
For more detailed insights and data, visit Sensor Tower.